The School of Play
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The School of Play
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Secondary·Years 7–10
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Pick the curriculum your school reports against and every lesson you open will show the outcomes it reaches beyond the School of Play curriculum, and which activity gets you there. VIC, NSW, IB, CASEL and 7 more.
All the printables for this week, neatly named, in one folder.
This week brings together fast-paced physical games, strategic thinking, gratitude practices, and meaningful reflection to support students’ overall well-being. Through high-energy dice challenges, movement-based competition, and thoughtful sharing, students develop quick reflexes, improve decision-making skills, and strengthen emotional intelligence. The week encourages students to balance action with intention, acting fast when needed, slowing down for reflection, and working collaboratively with peers in a supportive, fun-filled environment.
Students also engage deeply in gratitude practices and reflective conversations that help them build stronger connections with one another. Activities like the Gratitude Wall and Naughts and Crosses Reflect & Share promote emotional awareness, communication skills, and empathy, while Matchy Matchy Dice and Dice 0–100 combine friendly competition with physical fitness and cognitive challenge. By blending strategy, movement, celebration, and communication, this week helps students recognise the power of gratitude, teamwork, and personal growth, skills they can carry into their everyday lives.
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From the Secondary curriculum · last updated
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Curriculum codes matched to this week's specific activities for Secondary. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
Movement and exercise codes are in the Health & PE tab.