The School of Play
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The School of Play
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Secondary·Years 7–10
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Pick the curriculum your school reports against and every lesson you open will show the outcomes it reaches beyond the School of Play curriculum, and which activity gets you there. VIC, NSW, IB, CASEL and 7 more.
All the printables for this week, neatly named, in one folder.
This week weaves together play, physical activity, emotional reflection, and cognitive challenge to create a rich, whole-child learning experience. Students begin with lively group play in Walk, Stop, Name, Clap, Jump, Dance, where quick thinking, coordination, and laughter set the tone for an energetic and connected start to the week. They then shift into thoughtful self-reflection in Looking Back, Looking Forward, using guided prompts to celebrate their achievements and set meaningful goals. This calm, reflective moment helps students recognise their growth and builds confidence in their ability to improve and dream big.
The week continues with playful competition in Chair Tennis, which boosts reflexes, hand-eye coordination, adaptability, and sportsmanship, followed by Roll Emoji Bingo, a gentle and joyful activity that strengthens emotional awareness and communication. By sharing real experiences linked to different emotions, students develop empathy, connection, and the ability to talk about their feelings safely and openly. This week blends physical, cognitive, and emotional learning, helping students understand that success comes from movement, reflection, resilience, and meaningful relationships. Through play and purpose, students finish the week with clearer goals, stronger self-awareness, and deeper connections with their peers.
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From the Secondary curriculum · last updated
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Curriculum codes matched to this week's specific activities for Secondary. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
Movement and exercise codes are in the Health & PE tab.