The School of Play
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The School of Play
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Grade 3 & 4·Year 3 · Year 4
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Pick the curriculum your school reports against and every lesson you open will show the outcomes it reaches beyond the School of Play curriculum, and which activity gets you there. VIC, NSW, IB, CASEL and 7 more.
All the printables for this week, neatly named, in one folder.
Week Sixteen brings together a powerful blend of social interaction, empathy, reflection, and teamwork. Through games like Fingers in the Middle and Dice Bingo, students strengthen their communication skills, practise asking meaningful questions, and engage in friendly competition that keeps them active and connected. These fast-paced activities help students feel more comfortable sharing, listening, and building relationships with their peers. They also support the development of mental maths skills, physical engagement, and positive collaborative behaviours.
Alongside the social and physical components, students explore deeper emotional reflection through One Wish for the World and the Jenga Reflection Game. These thoughtful activities encourage students to identify their values, practise gratitude, and understand the impact small actions can have on themselves and others. By sharing reflections, listening empathetically, and considering their hopes for the world, students build emotional awareness and a stronger sense of community. The combination of movement, teamwork, and reflection ensures students finish the week feeling connected, empowered, and more aware of the positive contributions they can make in their everyday lives.
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From the Grade 3 & 4 curriculum · last updated
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Curriculum codes matched to this week's specific activities for Grade 3 & 4. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
Movement and exercise codes are in the Health & PE tab.