The School of Play
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The School of Play
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Foundation – Grade 2·Foundation · Year 1 · Year 2
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Pick the curriculum your school reports against and every lesson you open will show the outcomes it reaches beyond the School of Play curriculum, and which activity gets you there. VIC, NSW, IB, CASEL and 7 more.
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Week Twenty-Six brings together a powerful mix of creativity, empathy, physical activity, and self-reflection. Students begin the week with Catch Me If You Can, a playful observation game that strengthens memory, attention to detail, and effective communication. In Dreams for the World, students shift from noticing the small details to thinking big, exploring the positive changes they want to see in their community and the wider world. This reflective activity helps them connect their personal values with meaningful action, fostering empathy, social awareness, and a sense of responsibility.
The week also includes energising movement and heartfelt kindness tasks. Colour Run keeps students active, boosting their reflexes, agility, and ability to follow fast-paced cues. To complement the physical challenge, Secret Acts of Kindness encourages students to look outward and uplift others through anonymous, thoughtful gestures. This balance of movement, compassion, and creativity helps students develop important life skills, observing closely, acting kindly, thinking deeply, and moving with purpose, while strengthening classroom community and personal well-being.
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From the Foundation – Grade 2 curriculum · last updated
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Curriculum codes matched to this week's specific activities for Foundation – Grade 2. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
Movement and exercise codes are in the Health & PE tab.