Weekly bundle

Week 7

Special Education·Levels A–B · C–D · F-3

How did it land?

Once you tap Mark as taught above, drop a quick reaction here so future suggestions match what works for your room.

Saved on this device. Tick “Share with the platform” to send your rating and note to Myra so we can improve recommendations for everyone.

Standards mapping

See the exact outcome codes this lesson ticks.

Pick the curriculum your school reports against and every lesson you open will surface the right codes, VIC, NSW, IB, CASEL, and 7 more.

One-click bundle

Get every PDF for Week 7 in a single zip.

All the printables for this week, neatly named, in one folder.

Overview

Overview

Week 7 opens with Yay, Nay, Let’s Stay, a lively, call-and-respond energiser that tightens listening and reaction while building whole-group rhythm and laughter. Students practise quick forward/back/turn cues (with clear wheelchair-friendly swaps like push/roll/half-turn), then level up into short sequences, including student-designed patterns, for shared challenge and celebration. You’ll pivot into My Dream Day, a creative SEL block where learners draw, write, speak, or use AAC to imagine a perfect day and choose one small, realistic element they can try soon. Expect warm peer sharing, easy entry points for Levels A–D and F–3, and simple scaffolds (sentence starters, visuals, scribing) that turn imagination into hopeful micro-goals.

Sports Adventure: a story-driven fitness journey (or stations game) that blends safe, scalable movements with pretend play, students “travel” through sports moments, cooperate at stops, and cheer teammates on. Close with Card Faces, a quick, inclusive emotions round where playing cards map to feelings; learners act, point, or describe expressions, then link them to real-life moments to grow empathy and vocabulary. Educators can expect minimal setup, non-eliminating play, clear modelling, and multiple ways to respond (verbal, visual, assisted). Look for growth in reaction control and coordination, imaginative language and goal-setting, teamwork and encouragement, and emotion recognition, leaving the class connected, confident, and ready for Week 8.

Play

Yay, Nay, Let’s Stay

Yay, Nay, Let’s Stay is a lively, energising movement game designed to build listening skills, coordination, and group connection. With three simple commands, jump forward, jump back, and spin, students learn to listen closely, respond quickly, and work together as a team. Perfect for Levels A & D and Levels F–3, the activity blends physical movement with laughter, rhythm, and focus. Whether students are practising basic movements or following fun, fast-paced sequences, the game encourages teamwork, confidence, and joyful participation.

The playful call-and-response style keeps energy high, while the group circle format helps students feel connected and supported. Commands can be adapted for wheelchair users, and visual cues can be added for learners who benefit from them. After watching the short demonstration video, choose the appropriate level and download the full printable version. A fun, inclusive, high-energy activity that strengthens listening, coordination, teamwork, and smiles, all at once.

Please note: For students with sensory learning needs or those who utilise an AAC device, please refer to the levels A-B PDF for activity variation ideas and strategies.

Written

My Dream Day

My Dream Day is a joyful, imaginative activity that invites students to picture their perfect day, real, magical, or completely made up. Through drawing, writing, speaking, or using symbols, students explore what makes them feel happy, safe, excited, and connected. Designed for both Levels A & D and Levels F–3, the activity strengthens creativity, positive thinking, emotional awareness, and early goal-setting. Students imagine special moments, describe the people and places that matter to them, and reflect on how small parts of a “dream day” can be brought into real life.

The activity encourages choice, personalised expression, and inclusive participation. Students can dream through pictures, words, gestures, AAC, collage, storytelling, or partner sharing, every form of creativity is welcomed and celebrated. After watching the short demonstration video, choose the appropriate version for your learners and download the full printable. A warm, uplifting activity that inspires imagination, builds confidence, and helps students recognise the meaningful moments that make each day special.

Please note: For students with sensory learning needs or those who utilise an AAC device, please refer to the levels A-B PDF for activity variation ideas and strategies.

Exercise

Sports Adventure Story

Sports Adventure Story is an exciting, high-energy movement activity that takes students on a thrilling fitness journey through famous sports, athletes, and challenges. Blending imagination with physical activity, students become the heroes of the story, bobsledders, skiers, marathon runners, sprinters, surfers, gymnasts, and more, moving their bodies in fun, safe, and engaging ways. Designed for Levels A & D and Levels F–3, the activity boosts coordination, strength, balance, and endurance while nurturing creativity, storytelling, and active listening. With each part of the adventure linked to a simple movement, students stay motivated, energised, and immersed in the narrative.

The flexible format allows you to use the full movement story video or guide the adventure through narration. All movements can be adapted for wheelchair users, ensuring every student can participate with confidence and joy. After watching the short demonstration video, choose the level appropriate for your learners and download the full printable version. A dynamic, imagination-fuelled fitness adventure that builds physical skills, creativity, confidence, and a love of movement, one sport at a time.

Please note: For students with sensory learning needs or those who utilise an AAC device, please refer to the levels A-B PDF for activity variation ideas and strategies.

Gratitude

Card Faces

Card Faces is a fun, expressive emotional-literacy game that helps students recognise, understand, and communicate feelings using playing cards and facial expressions. Each card is linked to an emotion, such as happy, sad, angry, surprised, or calm, and students bring these feelings to life by acting them out, guessing them, and discussing when they might appear in real life. Designed for Levels A & D and Levels F–3, the activity builds emotional awareness, empathy, and social understanding in a playful and accessible way. Students learn to read facial cues, practise making their own expressions, and explore everyday situations where feelings occur, all within a supportive and engaging environment.

The flexible format allows students to participate by acting, pointing to visuals, using AAC devices, or choosing emotion cards, ensuring every learner is included. The game can be played in pairs, small groups, or as a whole class, and is easily adapted for home or family use. After watching the short demonstration video, choose the level that best suits your learners and download the full printable version. A simple, joyful way to build emotional skills, empathy, and confidence, one card, one face, one feeling at a time.

Please note: For students with sensory learning needs or those who utilise an AAC device, please refer to the levels A-B PDF for activity variation ideas and strategies.

From the Special Education curriculum · last updated

VICVictorian Curriculum v2.0 (PSC + HPE) · planning codes by activity

Copy codes for your planning doc

Curriculum codes matched to this week's specific activities for Special Education. Switch frameworks below and copy exactly what you need.

Switch curriculum framework

Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.

HPEHealth & Physical Education
Play
  • VCHPEM008Level A: Respond to sensory input through movement; demonstrate emerging whole-body control in supported situations.
  • VCHPEM022Level B: Practise purposeful movement sequences in familiar, supported contexts.
  • VCHPEM036Level C: Demonstrate emerging fundamental movement skills in structured, supported situations.
  • VCHPEM050Level D: Practise fundamental movement skills in simple game and activity contexts with support.
Written
  • VCHPEP029Level C: Communicate about own feelings and needs; demonstrate intentional social behaviours in familiar situations.
  • VCHPEP043Level D: Identify and describe own feelings; demonstrate understanding of social expectations and simple self-management strategies.
Exercise
  • VCHPEM008Level A: Respond to sensory input through movement; demonstrate emerging whole-body control in supported situations.
  • VCHPEM022Level B: Practise purposeful movement sequences in familiar, supported contexts.
  • VCHPEM036Level C: Demonstrate emerging fundamental movement skills in structured, supported situations.
  • VCHPEM050Level D: Practise fundamental movement skills in simple game and activity contexts with support.
Gratitude
  • VCHPEP001Level A: Respond to familiar people, objects and environments; demonstrate emerging awareness of own body and emotions.
  • VCHPEP015Level B: Respond to emotional cues and signals; demonstrate intentional communication about own needs and feelings.
  • VCHPEP043Level D: Identify and describe own feelings; demonstrate understanding of social expectations and simple self-management strategies.
View official curriculum →Victorian Curriculum F–10 v2.0
Acknowledgement of CountryThe School of Play acknowledges the Traditional Owners of Country throughout Australia. We pay our respects to Elders past and present.