The School of Play
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The School of Play
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Secondary·Years 7–10
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Pick the curriculum your school reports against and every lesson you open will show the outcomes it reaches beyond the School of Play curriculum, and which activity gets you there. VIC, NSW, IB, CASEL and 7 more.
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Week Eighteen brings together creativity, empathy, teamwork, and physical fitness through a series of fun, interactive activities. The session begins with Evolution, a playful twist on rock-paper-scissors that gets students laughing, moving, and engaging with classmates as they “evolve” through silly stages. The energy continues with Running Dice, a fast-paced fitness race where students challenge their endurance, support their teammates, and stay motivated through increasing exercise rounds. These activities help build connection, resilience, and a fun team spirit while boosting fitness and coordination.
This week also deepens students’ emotional awareness and strengthens relationships through reflection and kindness. The Compliment Game encourages students to express gratitude and share meaningful affirmations with their peers, creating a warm and supportive classroom atmosphere. The session finishes with the Empathy Walk, where students explore real-life scenarios, practise emotional understanding, and discuss ways to support others through challenges. Together, these activities help students develop empathy, celebrate each other, and continue building a caring and connected community.
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From the Secondary curriculum · last updated
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Curriculum codes matched to this week's specific activities for Secondary. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
Movement and exercise codes are in the Health & PE tab.