The School of Play
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The School of Play
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Grade 5 & 6·Year 5 · Year 6
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Pick the curriculum your school reports against and every lesson you open will show the outcomes it reaches beyond the School of Play curriculum, and which activity gets you there. VIC, NSW, IB, CASEL and 7 more.
All the printables for this week, neatly named, in one folder.
This bonus activity section is packed with 24 game-based learning ideas designed to help educators transform everyday lessons into experiences that students genuinely look forward to. Drawing inspiration from board games, sports, and video games, each activity introduces simple yet powerful mechanics that turn learning into an active, engaging, and energetic experience. These are not just one-off ideas; they’re tried-and-tested approaches that bring subjects to life, encourage participation, and create an environment where students feel excited to be involved.
What makes this collection especially powerful is its flexibility. Alongside each structured activity are blank versions, allowing educators to adapt the core idea to any topic, age group, or learning goal. This opens the door for creativity, allowing teachers to experiment, take risks, and design lessons that truly connect with their students. At its heart, this section is about empowering educators to amplify both learning and well-being, creating classrooms where joy, curiosity, and meaningful engagement are at the centre of every experience.
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From the Grade 5 & 6 curriculum · last updated
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Curriculum codes matched to this week's specific activities for Grade 5 & 6. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
Movement and exercise codes are in the Health & PE tab.